Prisons were overflowing, populations were growing older, and the human race was losing its fertility. It's not easy to keep up educating the young when all the experts are spending all their time just trying to make sure there were young around to be taught.
Traditional schooling in classrooms with peers quickly became a waste of taxpayer money, paying teachers to educate empty or nearly empty classrooms, while that space could be better put to use for other purposes.
A school building is a unique piece of property. It's a structure built to facilitate many different learning environments, from physical exercise to book-based knowledge to hand-on learning. Many schools contain just just gymnasiums and locker rooms, but also kitchens, theatres, laboratories, sound stages, and more. Only two other types of property were so varied in what they contained and could service: hospitals and prisons.
Hospitals were in plentiful supply, between a diminishing population and a surplus of health-oriented scientific advances. So they became prisons and baby farms, dedicated to increasing the population using a dedicated bank of inmates who in their pasts, had otherwise sought to perform the reverse. To many on the outside, it was a suitable alternative to the hard labor initiatives of previous millennia.
But still, there was a matter of educating the inheritors of this failing species.
With the long progressing advances of the computer age, many educational systems went online, hosting lectures, homework, textbooks, and virtual environments on the cloud, and these were the obvious answer. So was born the TEACH Initiative.
TEACH integrates online learning within an interactive Massive Multiplayer Online Gaming environment. Children and adults, seeking to expand their frontiers could do it easily within the safety of their own homes or dorms, connecting via the finally truly world wide web, with connections speeds that made the 4 am of Thursday morning of the last millennia feel like Sunday night prime time.