While the TEACH Initiative did well (by government standards) to educate the products of the baby farms, it did little to rehabilitate the inmates, most of whom had little initiative to play an immersive educational tool that was less than cleverly disguised as a game.
Thus, the REACH Initiative.
TEACH was built such that a participant to interact with others, both
in your cell block and around the world, REACH was locked down to each
individual. People in the vicinity might be simulated using their own
REACH profiles, but there was no true cross-communication. This
simulated non-isolation, in addition to real and artificial doctors, was
the means that was intended to turn formerly destructive,
non-participatory members of society into productive member with no use
of brain washing and minimal coercion.
It was known
that REACH did not work for everybody, but it's success rate was far
enough above that of the rehabilitation methods of the previous
millennia that it was deemed "good enough."
Furthermore, the character profiles from graduating members of REACH would be imported into TEACH to jump-start them on their way to a brighter future.